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  • Arkanoid clone for iPhone. Developed in Objective-C and the XNI framework, a port of Microsoft's XNA Game Studio.
  • KorGE
  • An explanation of how Quake, and other games like it, use this revolutionary data structure to stop the player from walking through ...
  • I recently added Separating Axis Theorem to my game engine, which is an approach for working out
  • Platforming game Collision detection complete

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