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  • godot #gamedev.
  • define Hash(x) fract(cos(x)*34214.0) float y=FC.y*.002+Hash(floor(FC.x*.05))*t; float g=Hash(floor(y*18.))*step(fract(y* 18.),.8) ...
  • Twitch https://twitch.tv/ThePrimeagen Discord https://discord.gg/ThePrimeagen Become Backend Dev: https://boot.dev/prime (plus ...
  • Resources: https://github.com/NikLever/GLSLfromScratch CodePen: https://codepen.io/collection/ngRMbq/ A video from my ...
  • Three.js

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Resources: https://github.com/NikLever/GLSLfromScratch CodePen: https://codepen.io/collection/ngRMbq/ A video from my ... 0:00 Intro 1:24 What is a Shader Resources: https://github.com/NikLever/GLSLfromScratch CodePen: https://codepen.io/collection/ngRMbq/ A video from my ...

Resources: https://github.com/NikLever/GLSLfromScratch CodePen: https://codepen.io/collection/ngRMbq/ A video from my ...

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