Exploring Lens Flare Post Process Source Shader Editor

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In-Depth Information on Lens Flare Post Process Source Shader Editor

Simple but cool looking effect. It needs some work. I will explain the New Bloom, DOF, Lens Flare shaders in Source Shader Editor Uses a simple edge detection/Sobel Kernel for X gradient, then Y. You'll see "Gaussian weighting" because I used the old nodes ... A modest approach at

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