Understanding Libgdx Voxel Engine 6
Welcome to our comprehensive guide on Libgdx Voxel Engine 6. Some waving straws using glsl shaders.. yay \o/
Key Takeaways about Libgdx Voxel Engine 6
- I started making lakes and I made the loading faster using more than one thread at once, right now I'm using four thread for ...
- I started experimenting with making caves and added block placing which is a little buggy at the moment but should be easy to fix.
- It load a million times faster now because I now generate all the terrain caves trees and rivers with noise in one go and I removed ...
- Techniques used to make it work: Chunks, 3D Perlin noise, interpolated Marching cubes algorithm, Threads.
- [Voxelcraft] First steps with libgdx
Detailed Analysis of Libgdx Voxel Engine 6
I started using a noise library to get seamless noise. the terrain is now technically infinite. the caves and rivers are generated ... C#, Unity, C++, OpenGL, Java, I decided to try and make a
In this video I show an issue with the current way faces are being culled in the
In summary, understanding Libgdx Voxel Engine 6 gives us a better perspective.