Exploring Lightmaps And Bsp Culling Test
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- quick walk around for a better look at how the effect works at different viewangles.
- This video demonstrates packing a set of images on to a larger texture. The packing algorithm uses a primitive rectangular
- Work in progress viewer/renderer for Quake 3 Arena
- Implementing
- Developed by Elizabeth Labelle Quake3
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Lightmaps and BSP Culling Test An explanation of how Quake, and other games like it, use this revolutionary data structure to stop the player from walking through ... GitHub Repo : https://github.com/gongpha/gdQmapbsp Quake 3
I thought I'd use some of my quarantine time to learn OpenGL/C++. I am having fun with the API and produced this
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