Exploring Lighttypes Hlsl
Exploring Lighttypes Hlsl reveals several interesting facts.
- CH05: Using the Fresnel Term In the real world, reflections are not simple and uniform. Instead reflections tends to take place ...
- CH 04: Basic Lighting - Specular Light And we finish off our basic shading model with our Specular highlights. In this second DVD ...
- CH 13: Lighting Models - Oren/Nayar And we wrap up the DVD by looking at the Oren/Nayar shading model. A shader that ...
- CH 11: Lighting Models - Phong/Blinn In this section of the DVD we look at further shading models. Firstly we look at the ...
- CH 01: Normal Mapping Ben starts by looking at how we can use Normal Maps to add surface detail and form to our shading.
In-Depth Information on Lighttypes Hlsl
After cover basic lighting models, we explore point and spot lights. CH 03: Basic Lighting - Diffuse Light - Now we add in directional diffuse lighting into our shading model. In this second DVD in our ... This is the second tutorial I have up on my blog regarding basic lighting techniques. CH02: Basic Lighting - Ambient Light We start our exploration of surface shading by modelling the non-directional Ambient ...
In this second DVD in our
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