Exploring Locomancer Corgineer

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  • WIP.
  • We've got lots of trains. Also, one car. This is a pretty substantial scenery update with a bunch of buildings, roads, sidewalks, and ...
  • After I posted the last video I wrote a simple magnetic track script that pulls engines/cars towards it so they don't fall off. Towards ...
  • There's an update out. This isn't the best example of it, but I need to eat dinner. Get the demo here: ...
  • Locomancer - Table Placement (Non-VR Support)

In-Depth Information on Locomancer Corgineer

What could it mean? This last week I've been working on modeling a set of rail cars that you would expect a game like this to have. obviously it isn't ... I need to update the toolbox and I'm trying to decide on the best way to do that. One idea is to replace it with a cross between the ... I've been working on getting locomotives to go faster and reducing the bumpiness when going around curves.

Locomancer: Wrongmill

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