Understanding Making A Ps2 Game Live 8 Scripting With Lua C Game Development On Ps2sdk
Welcome to our comprehensive guide on Making A Ps2 Game Live 8 Scripting With Lua C Game Development On Ps2sdk. 0:00 Stream Starts 1:12:25 BRB 1:18:30 Back to work Streamed
Key Takeaways about Making A Ps2 Game Live 8 Scripting With Lua C Game Development On Ps2sdk
- 0:00 Spinning Cube 2:54 Stream Starts 1:01:00 Debugging a
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- 0:00 Planning - Why do we need a VRAM strategy? 5:23 Implementing VRAM "slices" 36:05 Testing VRAM and bug-fixing 39:54 ...
- 0:00 Start/Intro 1:57 Goals and DMA chain explanation 14:10 Updating
- 0:00 Spinning Cube 6:23 Stream Starts Streamed
Detailed Analysis of Making A Ps2 Game Live 8 Scripting With Lua C Game Development On Ps2sdk
0:00 Intro + Thanks 1:00 Recap + Plan 6:40 Overview of last stream's problem Streamed 0:00 Intro + Recap 6:36 Drawing tiles 9:38 Rendering tiles and TLB misses 57:34 Player sprites 1:10:18 BRB 1:16:19 Chat solves ...
0:00 Spinning Cube 3:06 Magpie Story 7:20 Programing Begins 24:25 Triangles! Streamed
In summary, understanding Making A Ps2 Game Live 8 Scripting With Lua C Game Development On Ps2sdk gives us a better perspective.