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I do not like cubemaps :( So I searched for a good way to implement "rtr" into Source maps for about 3.5 months and finally here is ... This method for This is a video list containing information and graphical representations of the different over- and bottom- water texture materials ...
Surprisingly, some of the very first 3D games, such as Duke Nukem 3D, Unreal and Deus Ex featured mirrors and glossy
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