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Mesh optimization gone wrong #06 Again, i think a too big step size is to blame. This time the force points into the least squares plane, but also to the middle point ... This one is not special, just really beautiful with that metallic material. I don't even know what i tried there anymore. This is ray traced in blender with denoising enabled.

Arseny Kapoulkine Mastodon: https://mastodon.gamedev.place/@zeux X: https://x.com/zeuxcg?lang=en GitHub: ...

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