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- this is a
- finally figured out how to code it correctly space's null boss thing!!
- AI Pathfinding test
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MTA A* Pathfinding test I've been playing with A* http://www.policyalmanac.org/games/aStarTutorial.htm. Implementation of fast navigation mesh queries. Based on Multi Theft Auto v1.5.7-release-20632.
In this multi-part coding challenge, I attempt an implementation of the A*
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