Exploring Multiplatform Libgdx Gamedev Tutorial Part 10 Fonts And Basic Ui

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  • Adding enemy health and bonuses that player will be picking this time. Transcript: ...
  • First prototype is finally done! We've implemented the logic behind bonus pickups and managed to show the player that he won!
  • This
  • Starting to develop effect system: warnings that are going to be shown above the tiles before the enemy strikes there. Transcript: ...
  • Today, we're going to add an enemy into our game! It still does nothing, but we'll use him to attack the player soon. Transcript: ...

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Now we can lose with stype! Adding Intro on how to make This quick Time to polish the game! More user feedback: player / enemy blink when they take damage. Transcript: ...

Player entrance was smooth, now we need to make a smooth player exit when he deals with the enemy! Transcript: ...

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