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  • After some setbacks this past week, continuing where we left off
  • In this continuing series, I will start adding some test
  • Going to start building the data needed for town placement but first I'm going to take a quick digression into random number ...
  • (Note an hour earlier tonight) Part 4 of this continuing series, we will expand the dungeons to be more than one level and add ...
  • Enhancing the collision shape debug views to try to track down some static object collision problems. Download a test build of the ...

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On this day-late On tonight's On tonight's Continuing on the

Continuing to finish up the AI refactoring, tonight we'll be looking at porting the rest of the settlement management stuff we worked ...

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