Understanding Mythruna More Town Placement Coding Live Stream

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  • In this continuing series, I will start adding some test
  • (Note an hour earlier tonight) Part 4 of this continuing series, we will expand the dungeons to be
  • Enhancing the collision shape debug views to try to track down some static object collision problems. Download a test build of the ...
  • Just a quick video to show the movement-based animations integrated into the main
  • Back to school! New beginner p5.js tutorials. Plus: Snake Game Revisited 35:44 -

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Going to start building the data needed for After some setbacks this past week, continuing where we left off last week and trying to finalize Continuing on the rivers from previous weeks, I'll be inserting generated ponds and lakes into the world where the rivers and ...

Going to start adding a physics, animation, and AI debugging/development tool. It will be an environment for testing pathfinding ...

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