Introduction to Naive Pathtracer With Diffuse Material

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First implementation of a single threaded CPU Model Credit: License: CC Attribution Artist: https://sketchfab.com/cenobyte Source: https://sketchfab.com/3d-models/sci-fi-helmet- Renderer settings for this video are 30 Samples Per Pixel, and a Max Recursion Depth of 5. Rendered using a hobby ...

Rendered at 720p with 200 samples per pixel and a max recursion depth of 7. Content inspired by Peter Shirley's Ray Tracing in ...

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  • CS180 Final Project Presentation Suriya Dakshina Murthy.
  • gamedev #vulkan #cpp This is the first video in a series that goes over the process of creating an entire 3D video game/game ...
  • A
  • I added a small tweak to improve the glass-rendering, which is now without the black artifact-spots. Turns out I missed the usual ...
  • Path tracer

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