Exploring Nes Programming 73 Simple Change Big Change Problems
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- In this stream, I finished up the code for handling state transitions, cleaned up code with regards to waiting for the PPU ...
- Tonight we fixed the
- Broken, fixed, and better. The map loading code was changed so that the asset tool can dump the entire map directly in to the file ...
- In this video, I'll be going over both the
- In this video I explain how I've "glued" together the different components of my
In-Depth Information on Nes Programming 73 Simple Change Big Change Problems
In this stream, I removed the status bar and discovered that doing so revealed the ugly attribute Finally got the scrolling bug sorted out by moving code out of the NMI and had some good discussions too. See you on January ... In this live stream, I fixed the asset tool export functionality to work properly with relative paths since that had been breaking ... Slightly shorter stream, but I worked on figuring out what was broken with the transitions after a quick aside to fix the loading ...
So, instead of working on collision today like I intended I ended up working on optimization of the code using Mesen's awesome ...
That wraps up our extensive overview of Nes Programming 73 Simple Change Big Change Problems.