Understanding Occlusion Culling Using Aabb In Vulkan

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Key Takeaways about Occlusion Culling Using Aabb In Vulkan

  • 0:00 - Flythrough 0:41 - Debug view of LODs
  • Meshlet
  • bgfx GPU driven occlusion culling example
  • Utilize the `FreezeRendering` console command to freeze the rendering state of the actors within the Editor Viewport. This allows ...
  • Details and source code here: https://github.com/AurelienLeandri/LeoEngine A personal C++

Detailed Analysis of Occlusion Culling Using Aabb In Vulkan

0:00 - Flythrough Vulkan Two-Pass Culling - Occlusion Culling Debugging 100 cat instances https://github.com/sydneyzh/gpu_occlusion_culling_vk.

This scene has 38.400.000 triangles running at around 18 frames (~doubled performance) on the Macbook M1 Air

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