Exploring Opengl Assignment 4 Bump Mapping

Exploring Opengl Assignment 4 Bump Mapping reveals several interesting facts.

  • A simple reflection vs refraction shader controlled by the fresnel parameter, with added chromaticity values.
  • Normal (Bump) Mapping implementation using modern OpenGL
  • Implemented a
  • Implementation of my
  • CS7GV3 Bump/Normal Mapping Assignment

In-Depth Information on Opengl Assignment 4 Bump Mapping

In this Source: Real Time Rendering - Lab 3 - This video demonstrates addition of

Normal and

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