Understanding Parallel Split Shadow Mapping
If you are looking for information about Parallel Split Shadow Mapping, you have come to the right place. Half-Life 2, Parallel-Split Shadow Maps with Dithered Cascade Blending
Key Takeaways about Parallel Split Shadow Mapping
- Unfortunately I didn't go into too much technical detail. If you're looking for implementation details, there are some links below.
- Interactive Computer Graphics. School of Computing, University of Utah. Full Playlist: ...
- Half-Life 2, (bad) Parallel-Split Shadow Maps
- Half-Life 2, (slightly less bad) Parallel-Split Shadow Maps
- Apart from the PSSM work (some also call this cascaded
Detailed Analysis of Parallel Split Shadow Mapping
Parallel Split Shadow Mapping For more information on Reloaded, check out the blog: http://fpscreloaded.blogspot.co.uk/ A demonstration map for testing
Tzu3D: geoclipmapping, Parallel Split Shadow Map, Instancing, Deferred Rendering, Depth of Field
We hope this detailed breakdown of Parallel Split Shadow Mapping was helpful.