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  • THIS SATURDAY ▻ SPECIAL GUEST:
  • Sat 23.07.2016
  • A simple example of
  • Making low-res non-cascaded shadowmaps look better by exploiting depth-comparison in the GPU to do some PCF magic.
  • DirectX 11 Real Time Shadows

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This was another third year coursework assignment I had at University of Abertay. The aim of the coursework was to create a 3D ... This is another video of a third year coursework assignment I had at the University of Abertay. This was completed using OpenGL ... Mp

Someone asked about 2d

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