Exploring Pbr Rendering Day 3 4 Instancing Batching

Exploring Pbr Rendering Day 3 4 Instancing Batching reveals several interesting facts.

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With another few hours into the renderer over the last weekend I was able to get This video is about a graphics programming optimization technique called Using profiling to inform coding decisions; a real life example. To start off, I added the ability You can find the source code of Castor3D on github: https://github.com/DragonJoker/Castor3D.

Third devlog about developing a game environment, built solo using the Panda3D game engine. In this video, I'm running a ...

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