Exploring Physx3d Gravity Simulation Solar System
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- Today I updated my osculating orbit function. For the internal calculation I changed from Euler angles to the more common angles ...
- Starting completely from scrap, I decided to write an experimental program in 2014, which has since then turned into the most ...
- Runge-Kutta-4 (RK4) is several magnitudes more accurate than the more straight-forward Euler. RK4 enables increasing the ...
- Solar System Simulator
- I have implemented GPU computation via aparapi in my
In-Depth Information on Physx3d Gravity Simulation Solar System
This is how the planets and moons move relative to the Here you can see our solar system including all major moons and asteroids above 160km in diameter. All object data was taken ... Finally i implemented the planetary rotation in PhysX3D. Getting valid data for the planets of our solar system turned out to ... Due to some microoptimisation and improvements in multithreading mode I managed to increase the efficiancy of the simulation ...
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