Exploring Practical Clustered Shading Sponza

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  • I've implemented
  • Project: https://github.com/mickvangelderen/vr-lab.
  • In this video I demonstrate my version of
  • I've surrounded all my compute dispatches with glMemoryBarrier(GL_ALL_BARRIER_BITS), added checks to see if I overflow any ...
  • This visualization has 50 lights in the scene arranged in a circle, and the more yellow a tile is, the more lights overlap the same tile ...

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Practical Clustered Shading (Sponza) Hi, that's a demo of prisma engine that uses Supplemental video to our " There are a good number of mistakes in what I say in the video. It's also fairy incomplete.

Deferred shading with VSM and SSAO (Sponza Atrium Scene)

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