Exploring Programming Dynamic Chunk Based Octree Lod System
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- Sometimes to make one step forward you need to make 10 steps backwards.
- After months of trial and error, I finally got a very basic (and probably not too performant) implementation of an
- In this video i display my work on generating a planet using the Marching cubes algorithme in combination with
- More details: http://www.jordanpeck.me/2016/01/infinite-detail-voxel-oct-tree/
- Terrain rendered with voxels using
In-Depth Information on Programming Dynamic Chunk Based Octree Lod System
This was a test I did while I was working on my exams for school. The final assignment is to create a procedurally generated ... This is an update to my previous generation video. This time, I managed to apply the entire In this video I will give a quick overview of what a sparse voxel Discord: https://discord.gg/QhqTE4t2tR Planet: https://www.youtube.com/watch?v=IhbBbFt3ILA Code: ...
I still need to optimize it, but I'm pretty happy with how it turned out. I've used a hybrid
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