Exploring Progress 1 Minecraft Like Voxel World In Opengl And C From Scratch

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  • Heeeeeeeeeeelllllllloooooooooo. I recently finished porting my 3D game engine from Mac to Windows, which means I can now ...
  • I started learning
  • Hello - Spent all day fixing a bunch of the graphical bugs, and just wanted to show quick how my engine looks
  • Features of the engine: ○ Optimization of the
  • In this video I showcase my custom

In-Depth Information on Progress 1 Minecraft Like Voxel World In Opengl And C From Scratch

Tryina create a Added: - different Added: - Textures - Block highlighting (w/ efficient raycasting) - Block destruction - Greedy meshing - Support for humongous ... Works with no lag on 1024 blocks render distance Some features that already done: * greedy meshing * frustum culling * terrain ...

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