Understanding Project Boon Devlog 7 Ui Assets
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Key Takeaways about Project Boon Devlog 7 Ui Assets
- I made a new map to put the Flat textures and see how they look. I created a 200x200 plane using the BSP pen tool, modified the ...
- Here you can see how I organized the textures, making a material instance for each one of them. The base material is very simple, ...
- With the BSP pen tool I was able to make several planes with different sizes to fit the different textures for walls. I put them around ...
- I modified the FirstPersonExample map to use my materials and created some blueprints to start building the game logic. As you ...
- I organized the weapons and pickups and created some sprites and flipbooks.
Detailed Analysis of Project Boon Devlog 7 Ui Assets
... I cleaned up and changed the FieldTest map a bit and put the placeables there. I created a blueprint with the basics, a collision ... Now the missile is set up to deal random damage from 1 to 100 and the zombie to destroy itself when he gets to 0 from 20 health ...
Some of the enviromental stuff. Sprites and flipbooks that you can place on your map to add detail and life to the game.
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