Exploring Randomchaos Generic Xna Physics
Exploring Randomchaos Generic Xna Physics reveals several interesting facts.
- Have re done this clip to show the flames against different backgrounds. Jon,sorry mate but my camera work still sux... Hergonan ...
- Just more of the same, just added my infant
- I can't remember where I found this shader, but I am glad I did. I think it has the same functionlaity as the NVIDIA shader, but the ...
- This is the revised version of my previous NVIDIA Ocean shader implementation in
- This shows both the terrain and oceian objects with fog applied to there shaders.
In-Depth Information on Randomchaos Generic Xna Physics
This clip is showing the early stages of my This is a 3D point sprite particle system, as you can see the particles are not scaled. This clip shows collision detecito with AABB (Axis Aligned Bounding Box) Still not got it right, but thought I would post a progress clip.
This is an extension fo my existing particle system and now has the point sprite particles scaled.
Stay tuned for more updates related to Randomchaos Generic Xna Physics.