Understanding Real Time Procedural Planet Rendering
Exploring Real Time Procedural Planet Rendering reveals several interesting facts. A demo video for the work "
Key Takeaways about Real Time Procedural Planet Rendering
- Procedural planet renderer
- Added - new & more realistic post-processing shaders (gamma-filter, low-intensity noise, vignetting, bloom) - lots of optimizations ...
- Update, 2017-02-26: To everyone who has been trying to get in touch with me. I appreciate the kind words and interest in my work ...
- My final year project :-). I didn't have much
- Both use #WebGPU and use compute, vertex and fragment shaders and offer infinite DOF, viewable from orbit and surface levels ...
Detailed Analysis of Real Time Procedural Planet Rendering
Two by Florian Michelic Abstract: We present a simple and efficient solution for seamless and distortion-free representation of ... Update describing
Went back to coding again. Added environment and stuff. So I was thinking maybe making a game. You start out on a
Stay tuned for more updates related to Real Time Procedural Planet Rendering.