Exploring Real Time Rendering Engine Using C And Opengl Update 0 Real Time Volumetric Cloud

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Real-time rendering engine using C++ and OpenGL - Update 0 - Real-time volumetric cloud Spent a night to add shadow for the A procedural interstellar nebula rendered as a true participating medium. Each camera ray marches a 3D density field and ... A video that complements the result chapter of my master's thesis.

These are some demos made by Raphael Heidrich

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