Exploring Real Time Rendering Engine Using C And Opengl Update 0 Real Time Volumetric Cloud
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- This is a showcase of my progress on
- OpenGL realtime cloud test
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Real-time rendering engine using C++ and OpenGL - Update 0 - Real-time volumetric cloud Spent a night to add shadow for the A procedural interstellar nebula rendered as a true participating medium. Each camera ray marches a 3D density field and ... A video that complements the result chapter of my master's thesis.
These are some demos made by Raphael Heidrich
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