Exploring Real Time Voxels Raytracing Normal Implementation
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- The dynamic world of Teardown poses a unique rendering problem.
- Trashy but still interesting depth of field
- Added refraction in order to have a much better water rendering system.
- This is a showcase of a
- Online demo: https://github.com/DouglasDwyer/octo-release Additional
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Just added No GPUs were harmed/used in this production, but heavily use of openmp was registered. Yesterday morning, I started thinking ... Implementing realtime voxel pathtracing
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