Exploring Real Time Water River Rendering Using Height Fields

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  • Fast Real-time Caustics from Height Fields 3
  • Modeling the terrain
  • Real
  • For weeks 9 & 10 of Google Summer of Code 2013, I am porting most of the CPU serial codes to the GPU
  • This is a simple, shallow

In-Depth Information on Real Time Water River Rendering Using Height Fields

This is my Bachelor Thesis project. Technologies: C++, DirectX 11 https://github.com/Toby91/DDEngine. Final project for CSCI580. Video of my master's thesis project carried out at DICE Stockholm during the spring of 2016. Here is a link to the report: ... FullHD, 8xMSAA, 16x Anisotropic Filtering Grid 256x256 vertices for terrain Grid 1024x1024 vertices for

simple test of highfields method (http://www.cs.ubc.ca/~rbridson/fluidsimulation/GameFluids2007.pdf)

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