Exploring Realtime Glsl Raytracer 6
Exploring Realtime Glsl Raytracer 6 reveals several interesting facts.
- This video shows the debugging tools just added and the rendering with the re-factored code. In the first part it's regular rendering ...
- First scene with my
- I re-factored the code, changes : - Cleaner primitives management in the shader. - Cleaner shaders management in the program.
- Implemented basic reflection but i still have to re-factor the code to handle in a cleaner way the many features i'll have implement ...
- A very simple
In-Depth Information on Realtime Glsl Raytracer 6
In this new version, i spent a lot of time on the user interaction and delegating some tasks to the CPU. News in this version : - CPU ... This is a Here are the changes for this new version : - Re-factored the camera system, the camera is now easy to manipulate and moving ... The video is low quality, not my tracer. Consists entirely of a fragment shader. You can find the frag shader at ...
Final project for CS 101: GPU Programming. This program renders a dynamic scene of spheres and point lights using a
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