Exploring Realtime Opencl Gpu Voxels Raytracer Reflections Work In Progress

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  • First look into path traced global illumination. Only naive filter used (temporal accumulation). Next step will be to use more ...
  • Started to port the CPU version of my
  • Visualization of the LOD system used to compute Global Illumination.
  • Added volumetric effect to my
  • This is a quick demo of my latest casual sunday project: Writing a

In-Depth Information on Realtime Opencl Gpu Voxels Raytracer Reflections Work In Progress

Adding Added refraction in order to have a much better water rendering system. Added character - map collisions, not perfectly Added normals and shadows to the

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