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  • This is a WIP of my master's thesis project. I've been working on it since approximately 4 months. It features real scale
  • a simple
  • Realtime recursive terrain LOD implemented purely on GPU: Demo
  • Planet Rendering - Wireframe (OpenGL/SDL)
  • End of year dissertation project The University of Hull BSc Computer Science The

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The body of the In this demonstration I show the morphing between subdivision levels since I switched to an implementation of the CDLOD ... Update, 2017-02-26: To everyone who has been trying to get in touch with me. I appreciate the kind words and interest in my work ... I am currently working on a project about

by Florian Michelic Abstract: We present a simple and efficient solution for seamless and distortion-free representation of ...

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