Exploring Rendermonkey Hlsl Water Shader

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  • This was a course work for the advanced rendering module for Msc. Game Programming at University of Hull. The objective was ...
  • from my engine called 'schine'. uses normalmapping, fresnelmapping, as well as calculated reflection and refraction maps.
  • I used
  • Rendermonkey HLSL
  • Vertex and pixel

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A Water shader This scene is the most interesting one of them all with the following distributions: - Oren Nayar - Beckmann - Gaussian And has the ... This is a short video of the

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