Exploring Rust Devblog 160 2
Let's dive into the details surrounding Rust Devblog 160 2.
- Viewmodel Animations This week, I managed to go through the m249, semi-auto rifle, SMG, revolver and a few other weapons ...
- I also worked on some minor animation stuff: Tweaked the turn in place animations Added special fx to the swimming animations ...
- Rust
- Grenades ANDRÉ STRAUBMEIER Grenades felt horrible. They still do, but a bit less so. I increased their friction so they don't ...
- Beretta Viewmodel Animations I rigged up, animated, and added sound FX for the Beretta viewmodel.
In-Depth Information on Rust Devblog 160 2
Shading Revamp Progress This week I went on to test and fix a bunch of integration issues introduced by the new physical-based ... Player Preview Animations Continuing with player anim feedback ideas. I went back to the player preview animations I concepted ... cobalt rust devblog 266 shopfronts and snow roams A very tiny update to
Blood Started work on the blood effect system. Basic decals for entry/exit wounds are in. Blood spurts are working, but there is still ...
That wraps up our extensive overview of Rust Devblog 160 2.