Exploring Shader Post Processing Test Wip

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  • Big thanks to NedMakesGames (https://www.youtube.com/channel/UCQrD9U5-jVdmzF2Bt7cjtNg) for his help debugging some ...
  • IcosahedronGeometry distorted with Perlin Noise in the vertex
  • Testing

In-Depth Information on Shader Post Processing Test Wip

This is a game I'm working on and trying to add some eye candies to it. What do you think? Just a From a I'm playing around with some Opengl GLSL

This is a demo for some

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