Introduction to Smooth Collision Avoidance For A First Order Multi Agent System
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Smooth Collision Avoidance For A First Order Multi Agent System Comprehensive Overview
Multi Agent This work presents a scalable and distributed Joint
We present an approach to reciprocal
Summary & Highlights for Smooth Collision Avoidance For A First Order Multi Agent System
- The method used is distributed LQ discrete-time game.
- This video illustrates five planar quadrotors (quadrotor confined to the 2D plane) avoiding a single static obstacle. This approach ...
- Theta* for geometric path planning. ORCA for path following with
- The method used is Distributed Linear Quadratic Discrete-Time Games. The code to produce this video will be published ...
- Deep-Learned Collision Avoidance Policy for Distributed Multi-Agent Navigation (Circle Scene)
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