Understanding Smooth Moves Tutorial 14 Swapping Materials
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Key Takeaways about Smooth Moves Tutorial 14 Swapping Materials
- Shows how to change a texture at runtime with one line of code.
- Shows how you can set up a simple state machine using
- Shows different camera settings, adds movement to the knight, creates a hit animation, and adds sound to hitting the target. Part 2 ...
- Shows how to create user triggers to activate a sound effect when the sword is swung.
- Get ready for a showcase of some of the smoothest, cleanest, and most impressive
Detailed Analysis of Smooth Moves Tutorial 14 Swapping Materials
Shows how to keyframe textures to change at certain points in an animation. Specifically, this Shows how to use collisions instead of triggers. Also shows an alternate way to handle triggers for more precise hit points. Shows how to set up texture mixing so that the knight will blink randomly.
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