Understanding Soft Shadows And Normal Mapping With Multiple Lights
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Key Takeaways about Soft Shadows And Normal Mapping With Multiple Lights
- Point
- Finally managed to implement variance
- sorry for the jerky video. On my pc it run's with more than 60fps. Made on XNA with the starLiGHT.Engine.
- This is my implementation of
- Omnidirectional
Detailed Analysis of Soft Shadows And Normal Mapping With Multiple Lights
Support me on Patreon ➜ https://www.patreon.com/DanMoran Follow me on the Twittersphere ➜ https://twitter.com/DanielJMoran ... Showcase of three assingments I did for my CS300(Graphics) class. First one consisted on implementing point, directional and ... After a lot of help and some research, finally managed to modify the default Sprite shader so it can take
By popular request, my
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