Understanding Specular Roughness Yo
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Key Takeaways about Specular Roughness Yo
- Showing off some features of our new deferred shading engine. New features include a phsics-based shading model, intended to ...
- This demo demonstrates the use of texture maps/light maps.
- Fire, water (fresnel specular), normal mapping
- Demonstration of physically based lighting in my engine. In this video I show non metal behavior with varying degrees of ...
- This is a quick comparison between the different Glossy-
Detailed Analysis of Specular Roughness Yo
Cube Map reflections In this episode, we determine the advantages and disadvantages of the This rendering tutorial shows how to create reflections whose
In this video we complete the Phong lighting model by implementing
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