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  • Today we're grouping units in overworld so we can make them move at the same time. And also to be able to trigger encounter in ...
  • Today we're using the grids from the last video to build our levels and make sure they're aligned properly. Free Assets ...
  • Today we're finally spawning our first grid. It's not final and super clunky, but it's a start.
  • Finally time to start the
  • We're improving the tile selection system to add the units in it.

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Here's a quick We learn how to setup Git, Sourcetree and Bitbucket. Then, we create an In this video, we're looking a the Gamemode, Player Controller, Pawn and the New

It's time to take a bit of a break off our AI to finish all the other elements of the game. And today we're starting by improving the ...

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