Exploring Test 1 Ai Pathfinding Mechanic

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  • AI Pathfinding test
  • Testing
  • Mobs ignore walls for now and
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In-Depth Information on Test 1 Ai Pathfinding Mechanic

First This added really really basic This is a custom

Since I don't wanted to work with a grid, nor with navigation meshes, I decided to implement a custom raycast-based

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