Understanding Tf2 Quintuple Sync Jump
Exploring Tf2 Quintuple Sync Jump reveals several interesting facts. After a long time of inactivity from
Key Takeaways about Tf2 Quintuple Sync Jump
- I used TAS so it's not just 2 minutes of resyncing for a good ctap double, however I only had to reload to save state like 10 times so ...
- First attempt at a quad/quint/whateverit'scalled
- tf2
- I'm starting to think this might not be that useful ingame More actual content coming soon (v:
- Its the 10th
Detailed Analysis of Tf2 Quintuple Sync Jump
jump_Trix. TF2 Hi. Timestamps: 00:00 intro 01:31 Method 1 03:28 Method 2 04:16 Last bits on triples 05:26 Quint
First rocket
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