Exploring Tiny Combat Arena Collision Physics

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  • I've been continuing work on the flight model. It's getting very close to "good enough". I'll probably release a
  • Danger zoned 4 Migs and attempted a cinematic landing. It is very hard to control the Harrier with the flyby camera!
  • Literally everything in this video is subject to change. I'm sorry Frogfoot I don't mean to bully.
  • There's been more improvements to targeting. As you move the screen center around, a selection of 6 targets will be highlighted ...
  • It basically turns it into a big stupid air brake because it generates so much drag at high AOA. I'm in the middle of a updating the ...

In-Depth Information on Tiny Combat Arena Collision Physics

Hitting things makes parts fall off. Dragging them along the ground damages them too. The physical part of destruction is pretty ... There's no sound because this is secretly a gif. Player can be destroyed and then the game ends! I had to do a lot of tweaking to the way the damage model works, because it's ... One of the great benefits of a unified flight model, is a unified damage model. AI aircraft now handle

In the next patch, the guns have been adjusted lightly to do most of their damage through explosive damage rather than direct ...

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