Understanding Tiny Combat Redux Formations And Groups
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Key Takeaways about Tiny Combat Redux Formations And Groups
- This video is just testing out patrols and dogfighting. The AI is pretty dumb fighting each other, but the functionality is all there and ...
- Splash damage is finally in. Munitions can now be given a warhead that can be used to generate splash damage for explode ...
- Splash damage is finally in. Munitions can now be given a warhead that can be used to generate splash damage for explode ...
- Added two mouse control schemes so that there are emergency backups for people without gamepads or unwilling to use a ...
- Check out the game here: https://why485.itch.io/
Detailed Analysis of Tiny Combat Redux Formations And Groups
Damage effects got a minor refactor to expand them quite a bit. Here's what the damage effects (smoke, fire trails, and explosions) ... I've actually been working on other stuff (AI refactor) and this is an old video, but the MiG-21 has been added. Model is courtesy of ... Work on munitions has finally begun, starting with dumb bombs. There's a ton that needs to still be hooked up, and there's ...
Bombs and rockets are finally usable when attached to a plane. While the individual weapon systems were pretty much complete, ...
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