Understanding Tmachinegrassunity
Let's dive into the details surrounding Tmachinegrassunity. I needed a fast "waving grass fronds" system for Unity3d that would work 100% correctly with procedurally-generated content.
Key Takeaways about Tmachinegrassunity
- indev flighty 4
- Volumetric grass and terrain. All ray-based, no polygons, runs in realtime at over 400 FPS at this resolution. Resolution-bound, not ...
- Running down and testing out my latest online auction purchase. Socials: @tmonteIH Website: territorialtrading.com Email: ...
- Experiment with height maps in Unity for (BEST) BoloVR - Police Training Simulator.
- Unity3D voxel engine in development, demo of different types of voxels with shared meshes and chunking.
Detailed Analysis of Tmachinegrassunity
Converted to use Unity5's PBR Shader for much better performance. Still using full geometry for every blade of grass! ProceduralGen Village 2016 Jan3 NB: I cannot reply to comments - there's a bug with YouTube, it keeps crashing internally when I try to reply. Any questions, please ...
This example shows a transparent volumetric grass texture rendered to produce millions of grass straws with correct sorting.
That wraps up our extensive overview of Tmachinegrassunity.