Exploring Tutorial Unitcapture And Unitplay

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Today I go over the Fly.sqf: h1 engineon true; _movementdata = PasteyourDatahere ; _sequence = [h1, _movementdata] spawn BIS_fnc_UnitPlay; ... VEHICLES: Recording (Trigger1): rec = [heli1,180] spawn BIS_fnc_UnitCapture; Init.sqf: wp1 = compile preprocessfile "wp1.sqf" ... A quick

UnitCapture and UnitPlay 2

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