Exploring Ue4 Medieval Combat Dueling With Melee And Magic
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- Showcase of the mid point of the tutorial series. Where basic mechanics are completed. It's time to start working on game modes ...
- The game mode is controlling the server gameplay flow and session life. In this episode, we focus on bringing it to life, and start ...
- Sword
- The game mode requires some scoring system based on our control points and a win condition and event. with multiplayer ...
- Adding archery animations and setting them up. Disclaimer - this is a part of a multi-episode dev log that took over 40 hours to ...
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Testing Wwise interactive music for transitions! Jank but works. In this episode, I showcase a new improved ability system for weapons and redo abilities for all weapon types. I also share what I ... In this episode, we work on AGR item function events to handle picking up a weapon, equipping and unequipping. Including ... In this episode, we set up a power attack trigger and the passive ABLE ability for it. Disclaimer - this is a part of a multi-episode dev ...
Adding rogue/warrior classes. Setting their stats and weapons. Disclaimer - this is a part of a multi-episode dev log that took over ...
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