Understanding Unity 3d Tiny Combat Dev 01 Terrain Prototyping
Exploring Unity 3d Tiny Combat Dev 01 Terrain Prototyping reveals several interesting facts. I'll have a name at some point. I'm kind of just messing around, but I do have some ideas. The plane is actually physics driven now ...
Key Takeaways about Unity 3d Tiny Combat Dev 01 Terrain Prototyping
- The search for "THAT game idea" continues! :) ○ Our Website ▻ https://www.kiepska.pl/ ○ Steam Games ...
- Dogfighting” against my AI (There's no weapons/targeting back in yet) is surprisingly cool. With even the most basic turn towards ...
- Since the last video a lot of work has happened under the hood to support missiles and targeting. Music is 祭事 by Floating Cloud.
- Damage effects got a minor refactor to expand them quite a bit. Here's what the damage effects (smoke, fire trails, and explosions) ...
- Working on implementing a GOAP based dynamic
Detailed Analysis of Unity 3d Tiny Combat Dev 01 Terrain Prototyping
Way too much has changed to list. Unfortunately there won't be much of a "game" for the demo day build, but a lot has been done. I've been working on this Since the last video I've accidentally written a bunch of other stuff. The plane now has actual physics, and everything has been ...
There is literally no reason for an NPC tank that you will fly over super fast and pretty much never see as more than a speck ...
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